Ernest Merton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a top hat to cover his moderate length silver hair. He wears a mask on his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of a Interpreter, who enjoyed hunting, Ernest was taken on many hunting expeditions. Like his father and his sister before him, after school he went straight into learning to become a Unemployed. He ran away from his former home and has been making his living as a Unemployed for the past few years.
Motivation: To clean up the streets; and he'd like to take his coworkers down a peg
Ideals: Justice. Bonds: Immigrant, Guardian, Nature, Job. Occupation: Unemployed
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Draconic, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: Large well-done wool tapestry (200 gp). 1 Banded mail.
Zedaar Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing colorful clothing, dressed as a Sage. Beneath his clothing is a huge mess of scar tissue. His green crest is lengthy and is close to two feet long. His red eyes have a joyful gleam in them most of the time.
Personality: Zedaar wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is a logical person and will generally grow upset if things defy logic and science.
History: He is the product a well kept family trust fund and as such has never really known need. Zedaar was born on a far northern forest where he grew up under the tutelage of his mother, an expert Sage. He left for the north, certain he would find work there.
Motivation: A deep hatred of orcs; and money/treasure
Ideals: Disciplined, Logical. Bonds: Slave, Rich, Immigrant, Enemies. Occupation: Sage
Voice: French accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 60 gp. 1 Masterwork Uncommon Weapon.
Naamah Mockery, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 6'0". She dresses well, typically a more casual-formal manner. Her hair is greying and her face has many wrinkles. She wears large thick round spectacles.
Personality: Cocky and sure of herself, she believes she is the best Bricklayer born in the past three hundred years. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the south to a Bricklayer, Naamah learned a great deal about her mother's area of expertise. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She became a Bricklayer soon after.
Motivation: She's looking for her big break; and sabotage a competitor
Ideals: Justice, Entrepeneur. Bonds: Attractive, Job, Adventurer. Occupation: Bricklayer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 800 sp. 1 Banded mail.
Megren Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she dresses well, typically a more casual-formal manner. Her long copper crest is drawn into a two foot long braid. Her gold unseeing eyes seem to look past you.
Personality: She is mildly Dragonborn supremacist, though she does not identify as such. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born in the north, but her parents moved at a very young age to the west. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: A strong sense of loyalty to Tabaxi people; and to unite with her sister
Ideals: Extrovert. Flaws: Disease, Racist. Bonds: Attractive, Immigrant. Occupation: Soapmaker
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 40 pp.
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