Radomir Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white costume with the symbols of his god on his torso. He wears his golden hair down. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is harsh and unforgiving.
History: Radomir was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Radomir took refuge in the ruined castle and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear; and sabotage a competitor
Flaws: Antagonistic, Fearful. Bonds: Job, Attractive, Nature. Occupation: Junk Dealer
Voice: Loud with bravado
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 8 (-1) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
Possessions: 4000 cp.
Nicor Muse, Male Tiefling [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is physically well-built. He wears a small hat to hide his balding. His eyes are likewise silver. His teeth are yellowed and unaligned.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: He was born in a small plains village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Half-Orc compassion.
Ideals: Philantrophist, Fighting. Flaws: Ugly, Racist. Bonds: Poor, Nature. Occupation: Doctor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Naill Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in an above average manner. He wears his black hair up in a very large beehive style do. His fierce amber eyes like to dwell on things.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He invites people to come help in his community garden.
History: Born in the north to a Adventurer, Naill learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Adventurer.
Motivation: He is unsatisfied with his job; and wants to work out more often
Ideals: Athletic, Philantrophist. Bonds: Attractive, Job, Poor. Occupation: Adventurer
Voice: Slurs words
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Karash Coombs, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'1" and tends to wear a white poncho over his likewise colored trousers and shirt. He has a blonde handlebar mustache and slicked back blonde hair. He has several tiny aquamarine earrings on each ear.
Personality: Eccentric and domineering, Karash will drive conversation. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is compelled to act according to his religious beliefs; and several ex partners dislike his way of doing things and want revenge
Ideals: Extrovert. Flaws: Fearful. Bonds: Rich, Religious, Enemies. Occupation: Sailor
Voice: Raspy
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 7 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 130 pp.
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