Mardnab Welber, Female Gnome [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She has a moderate pudge and is not very fit. Her hair is silver and curly. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When Mardnab reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has drifted from career to career and currently works as a Ruler.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Ruler
Voice: Gruff and masculine
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 10000 cp.
Callybon Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. Her hair, while still mostly silver, has prominent grey streaks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born at the edge of vast plains. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Family, Nature. Occupation: Spy
Voice: Hissing voice
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 11 (+0) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
Possessions: 130 pp.
Blossom Underbough, Female Halfling [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a butterfly on it. With wild silver hair. Her eyes are violet.
Personality: She exudes charisma. She is a tour de force of persuasion. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: An old rival family wants her found; and she wants nothing more than to rejoin the army
Ideals: Artistic. Bonds: Attractive, In love, Military. Occupation: Farmer
Voice: Spits and sputters
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Rurik Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant green.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is afraid of women and trembles around them
History: Gifted from a young age, Rurik studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To be a Body Guard again; and expand his business
Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Painter
Voice: Creaky witch voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 4 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 150 gp. Red spinel (80 gp). Chrysoberyl (80 gp). Rhodochrosite (11 gp). 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
