Harriet Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and is constantly adorned with expensive silk clothing, often dyed in bright white and yellow, and wears rings and necklaces with large, colorful gems. Her brown hair is styled in orderly dreadlocks. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She got into the Gardener business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has since lost track of the people in her past.
Motivation: To share knowledge with the world; and doesn't want to be a gardener and was forced into it by her family
Ideals: Joker, Logical. Bonds: Rich, Attractive, Job, Family. Occupation: Gardener
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 7 (-2) | 9 (-1) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp.
Oolah Graham, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many tan ritualistic tattoos. She wears a robe, a symbol of her god around her neck, and a mace on her belt. Her hair is cut close to her head. Her eyes are violet and beady.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not believe in violence as a means to an end. She is a dedicated Tanner but believes her peers are too gung-ho.
History: She was born in the east. She took every job she could get her hands on, but the opportunities for Half-Orcs in the east were limited. She moves from town to town, unable to find a place to settle.
Motivation: To pay off her debts.
Ideals: Fighting, Joker, Pacifist. Flaws: Ugly. Bonds: Immigrant. Occupation: Tanner
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 9 (-1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 400 sp. Sardonyx (80 gp).
Bathin Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is lengthy and is close to two feet long. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Bathin was born the youngest of three triplets. Through the years after Bathin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Bathin's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: His relatives are trying to arrange a marriage; and retire the richest man in the east
Ideals: Entrepeneur, Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Family. Occupation: Guard
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Abyssal, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Banded agate (11 gp). Amber (60 gp). 6 Acid flasks.
Trym Upton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a grey armored body suit, with a simple white line shooting up and back down. His red hair is kept up in a ponytail inside a top hat. His fair skin shows little sign of his aristocratic breeding.
Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born in the west to a Stableman, Trym learned a great deal about his mother's area of expertise. He worked as a nervous Stableman and found it very stressful. He struck the Stableman job and began his own company from there.
Motivation: To reunite with his absent mother; and he'd like to take his coworkers down a peg
Ideals: Athletic. Bonds: Attractive, Job, Family. Occupation: Stableman
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Sylvan, Abyssal, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 sp. 1 Disguise kit.
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