Aline Hayley, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'4". She wears a brown collared shirt and white skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. Her golden hair is heavily combed to the right. Her eyes are hazel and beady.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in a small mountains village. Her mother was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world.
Ideals: Persistence. Flaws: Ugly, Selfish, Impulsive. Bonds: Nature. Occupation: Servant
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 9 (-1) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 40 pp.
Gadreel Tragedy, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a weathered and beat up set of banded mail beneath an oversized green coat. She has styled her white hair well, parting it to the right. Her eyes are black.
Personality: While she acts the brute, she is far gentler than she would appear. She works hard and plays hard.
History: A powerful slaver made her what she is. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of her son
Ideals: Fighting. Flaws: Hedonist. Bonds: Immigrant, Mentor. Occupation: Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Giant, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Deep blue spinel (300 gp).
Morkral Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are gray and catlike.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Sold as a small child to a slaver, Morkral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is not mentally stable, and does not behave rationally; and he has comitted a past crime that haunts him to this day
Ideals: Athletic. Flaws: Terse, Insane. Bonds: Criminal record, Mentor. Occupation: Mason
Voice: Slurs words
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 19 (+4) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Delebean Munggen, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is typically in his Adventurer uniform. His golden hair is long and unkept. He wears a mask on his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the west his family was never financially stable. A gifted student he started as a Butcher, but he got bored and became a Adventurer. He has worked as a Adventurer like his father before him.
Motivation: Wants to have a good time and be beloved; and expand his business
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Job, Poor. Occupation: Adventurer
Voice: Nasally tone
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.
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