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NPC Generator

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Advanced [show]


John Breeden, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his halberd. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His green eyes are passionate and lively.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. John grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did John. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

John Breeden, Male Human Warlock 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)14 (+2) 10 (+0)6 (-2)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 700 sp. Star rose quartz (20 gp). 1 Masterwork Musical instrument.


Social Check DCs


Makaria Delight, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She carries a battered greatsword and tarnished flail as well. Her hair is dark red and curly. Her eyes are black and she is always smoking a pipe.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is frequently practicing swordplay.

History: Makaria was born in the north. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. After a long history of fighting, Makaria and her spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army

Ideals: Fighting, Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Military. Occupation: Tanner

Voice: Spits and sputters

Attributes [hide]

Makaria Delight, Female Tiefling Paladin 1
Medium (5'9") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)5 (-3) 9 (-1)15 (+2)
Skills Insight +1, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. 1 Banded mail.


Social Check DCs


Siffress Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. Her golden hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She served in the navy to pay for her family's outstanding loans. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted from career to career and currently works as a Junk Dealer.

Motivation: She's attracted to the PC; and she wants to get laid

Ideals: Joker. Bonds: Attractive, Military, Job, Has a crush. Occupation: Junk Dealer

Voice: Spanish accent

Attributes [hide]

Siffress Horcusporcus, Female Gnome Expert 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)11 (+0) 9 (-1)7 (-2)
Skills Arcana +2, Persuasion +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 60 gp. Pink pearl (140 gp).


Social Check DCs


Wrenn Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears tan leather gloves, a tan jacket, and tight pants. His white hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also has developed a complete distrust of the Detective profession.

History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and he feels that his past leaves him morally obligated to help

Bonds: Job, Military, Rich, Criminal record. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Wrenn Tarkelby, Male Gnome Ranger 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)4 (-3) 14 (+2)8 (-1) 9 (-1)8 (-1)
Skills Deception +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged -1 / 1d4-3, Grapple -3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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