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NPC Generator

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Advanced [show]


Thamior Lepus, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: Thamior hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. The war was a terrible time for him, and Thamior does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. He has had some formal poetry training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Artistic. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Sculptor

Voice: Thin and wheezing

Attributes [hide]

Thamior Lepus, Male Half-Elf Barbarian 1
Medium (5'8") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 7 (-2)11 (+0) 14 (+2)6 (-2)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp. Iolite (70 gp).


Social Check DCs


Elegant Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a pastel shirt with thin grey vertical stripes and blue pants. His yellow fur is greasy and uncared for. His ears are large.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not believe in violence as a means to an end. He is a dedicated Dilettante but believes his peers are too gung-ho.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is a bit of a kleptomaniac

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Dilettante

Voice: Relaxed voice

Attributes [hide]

Elegant Of Storm, Male Tabaxi Fighter 1
Medium (5'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)11 (+0) 12 (+1)10 (+0)
Skills Athletics +5, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 sp.


Social Check DCs


Drifting On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. He wears his red fur up. His eyes are green.

Personality: He never swears and excessively uses polite adverbs when speaking. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born the only child of a wealthy merchant. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: Retire the richest man in the west; and he has a crush on the local bather

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Immigrant, Has a crush. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Drifting On the Water, Male Tabaxi Cleric 1
Medium (5'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 7
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)5 (-3) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged -1 / 1d4-3, Grapple -3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 4000 cp. Moss agate (6 gp).


Social Check DCs


Eberk Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. He has wavy chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Eberk was born in the north. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Marshal for hire.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he is unsatisfied with his job

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Job, Rich. Occupation: Marshal

Voice: Posh accent

Attributes [hide]

Eberk Deepdelver, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 17 (+3)5 (-3) 12 (+1)15 (+2)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 30 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Antitoxin.


Social Check DCs

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