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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Bella Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: She dresses like a well dressed Marshal does. Her attire stands in sharp contrast to her halberd, which is beautifully polished and possesses an ornate carving of a dagger on it. Her red hair is singed and shortened. Her blue eyes lackadaisically let the world flow into them.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has all her life been fascinated with music.

History: Her father raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has drifted from career to career and currently works as a Marshal.

Motivation: To be a Carpenter again.

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Job, Nature. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Bella Fatrabbit, Female Halfling Ranger 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Agnes Kendal, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she typically wears brown cloth garments or leather armor. Her hair is blonde, silky, and of moderate length. Her otherwise smooth face is marked with small tiny scars.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Agnes hails from a village terrorized by drow. When Agnes reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now spends her time doing works of charity.

Motivation: Someone believes her a fraud.

Ideals: Joker, Philantrophist. Bonds: Attractive, Enemies, Military. Occupation: Painter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Agnes Kendal, Female Human Barbarian 1
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 13 (+1)5 (-3) 12 (+1)9 (-1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +3

Possessions: 60 gp. 1 Holy water.


Social Check DCs


Nordak Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is thinning but still full. He has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Nordak was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He then took over the family business and is one of the better Guard for hire.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Family, Job, Immigrant. Occupation: Guard

Voice: Uses sign language

Attributes [hide]

Nordak Loderr, Male Dwarf Wizard 1
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)13 (+1) 8 (-1)7 (-2)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 150 gp.


Social Check DCs


Pelt In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He wears a feathered hat to hide his balding. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers.

Flaws: Addict, Racist. Bonds: Attractive, Family, Military. Occupation: Sellsword

Voice: Soft and melodious

Attributes [hide]

Pelt In the Wind, Male Tabaxi Commoner 1
Medium (5'5") Tabaxi, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 16 (+3)12 (+1) 10 (+0)9 (-1)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 110 gp.


Social Check DCs

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