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NPC Generator

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Advanced [show]


Thiala Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She stands about 4'9" and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her left hand appears badly burned and disfigured. Her red hair is lengthy. She wears an eyepatch.

Personality: A skeptical and narcissistic woman, Thiala's first love is herself. Her second love is also herself. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born to a criminal king-pin and mafia family When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Thiala took refuge in the ruined castle and found the beat up club and armor she uses now. She used her abilities to travel the world and help people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

Thiala Iranapha, Female Elf Rogue 1
Medium (4'9") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)9 (-1) 8 (-1)8 (-1)
Skills Athletics +3, Performance +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp. 4 Alchemist’s fire.


Social Check DCs


Zed Wesley, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also has developed a complete distrust of the Merchant profession.

History: Zed hails from a village terrorized by goblins. He was taken from his home at a very young age. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Logical. Flaws: Insane. Bonds: Job, Enemies, Slave. Occupation: Jeweler

Voice: Deep voice with rolling R's

Attributes [hide]

Zed Wesley, Male Half-Orc Warlock 3
Medium (6'7") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)11 (+0) 7 (-2)13 (+1)
Skills Medicine +0, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: Just what you see.


Social Check DCs


Mreksh Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He very much looks the part of a Crown-heir. His crest is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A skeptical and narcissistic man, Mreksh's first love is himself. His second love is also himself. Animals are drawn to him, and he is able to talk to them.

History: Born in the north to a Crown-heir, Mreksh learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to open a new tavern; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Job, Attractive. Occupation: Crown-heir

Voice: Sounds elderly

Attributes [hide]

Mreksh Kimbatuul, Male Dragonborn Rogue 2
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)9 (-1) 10 (+0)8 (-1)
Skills Athletics +1, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 150 gp. 1 Alchemist’s fire.


Social Check DCs


Sun In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears long strands of amber and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his lavender fur in a flapper bob. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has passion for adventuring and risk; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Religious. Occupation: Shoemaker

Voice: Scratchy, weak

Attributes [hide]

Sun In the Wind, Male Tabaxi Commoner 2
Medium (6'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)11 (+0) 9 (-1)6 (-2)
Skills Insight +1, Intimidation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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