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NPC Generator

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Advanced [show]


Vrondiss Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He is well dressed, but even with his fine clothing he looks run-down. His rusty crest is lengthy. His red eyes dart from person to person.

Personality: He is irascible and easily irritated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Crown-heir.

Motivation: Money/treasure; and expand his business

Ideals: Logical. Flaws: Antagonistic. Bonds: Mentor, Job, Rich. Occupation: Crown-heir

Voice: Booming voice

Attributes [hide]

Vrondiss Bhenkumbyrznaax, Male Dragonborn Rogue 1
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 13 (+1)7 (-2) 12 (+1)9 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 300 sp.


Social Check DCs


Qemuel Bright, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He sports black clothing, slightly heavier than average wear. He has done his best to style his purple hair to look like a famous performer. His red eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Sold as a small child to a brothel owner, Qemuel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Qemuel reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Philantrophist. Bonds: Immigrant, Slave, Mentor, Military. Occupation: Sculptor

Voice: Posh accent

Attributes [hide]

Qemuel Bright, Male Tiefling Ranger 2
Medium (5'7") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)11 (+0) 13 (+1)7 (-2)
Skills Investigation +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 sp. 1 Antitoxin.


Social Check DCs


Vorka Pickering, Female Half-Orc [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'5" has a big stupid grin on her face most of the time. She is generally shirtless and showing off her tattooed chest. Sporting a auburn mohawk this woman's hair draws a lot of attention. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a slaver, Vorka was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. There was a wharf not far from home where she often wandered off to fish. She inherited the family business which she has now maintained for 12 years.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Joker. Flaws: Ugly. Bonds: Job, Mentor, Nature, Rich. Occupation: Bookbinder

Voice: High pitched, excited

Attributes [hide]

Vorka Pickering, Female Half-Orc Expert 2
Medium (6'5") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)7 (-2) 5 (-3)13 (+1)
Skills Perception -1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cask Running, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'4" and muscular, this eastern man wears a robe, a symbol of the sun god around his neck, and a crossbow on his belt. He wears his brown fur up. His green eyes dart from person to person.

Personality: Overbrimming with self-confidence, Cask isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Shoemaker business at a young age. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: He is unsatisfied with his job; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Athletic, Impeccable, Gifted. Bonds: Job. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Cask Running, Male Tabaxi Warlock 1
Medium (6'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)14 (+2) 14 (+2)7 (-2)
Skills History +4, Persuasion +0
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 30 pp. Freshwater pearl (16 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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