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NPC Generator

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Advanced [show]


Krimmon Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears rags and sports a simple walking cane, and is pretty ugly. His silver hair is drawn into a tight pony tail with a rose scrunchie. His eyes are gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Krimmon was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Krimmon took refuge in the old dungeon and found the beat up whip and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to raise his children well.

Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Courier

Voice: Speaks in third person

Attributes [hide]

Krimmon Honeypot, Male Halfling Aristocrat 2
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)12 (+1) 16 (+3)14 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 140 gp. 1 Magnifying glass.


Social Check DCs


Ronwe Anguish, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears a colorful flower in her purple hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is mildly Tiefling supremacist, though she does not identify as such. She is frequently practicing swordplay.

History: Born in a small village she learned the ways of the warrior from her father. Her father was a soldier and died while she was still young. Ronwe was left her father's suit of armor and trained in its use and care. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ronwe fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Tabaxi people; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Attractive, Military. Occupation: Spice Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ronwe Anguish, Female Tiefling Fighter 1
Medium (5'7") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)9 (-1) 10 (+0)12 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: Coral (50 gp).


Social Check DCs


Ahrim Revulsion, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears green cloth garments or leather armor. He has dyed his greying purple hair a little too much giving a sharp purple color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He never swears and excessively uses polite adverbs when speaking. He is an amazing painter.

History: When he was but 5 years old his parents immigrated from the south. While studying, he fell in love. They married and had a daughter. He left for the south, certain he would find work there.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Attractive, Immigrant, In love. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ahrim Revulsion, Male Tiefling Wizard 1
Medium (5'9") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)12 (+1) 10 (+0)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 140 gp. Jet (50 gp). 1 Banded mail.


Social Check DCs


Ortegar Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bald on top and has large white tufts of hair around his ears. His face is scarred and worn.

Personality: This man loves singing and to teach people singing more than just about anything. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he desires power and/or immortality

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Rich, Adventurer, Debt. Occupation: Apothecary

Voice: Draws out vowels

Attributes [hide]

Ortegar Stoutman, Male Halfling Rogue 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 6 (-2)13 (+1) 7 (-2)11 (+0)
Skills Insight +0, Performance +2
Senses Passive Perception 8
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Deep green spinel (110 gp). 3 Acid flasks.


Social Check DCs

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