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NPC Generator

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Advanced [show]


Tomph Kitchur, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is muscular with a powerful set of arms. She wears a colorful flower in her brown hair. Her otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the north; and she feels threatened by others

Ideals: Entrepeneur, Joker, Artistic. Flaws: Fearful. Bonds: Attractive. Occupation: Stylist

Voice: German accent

Attributes [hide]

Tomph Kitchur, Female Half-Orc Commoner 2
Medium (6'0") Half-Orc, Neutral Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)7 (-2) 8 (-1)13 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cask Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. His fur, while still mostly yellow, has prominent grey streaks. His eyes are blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Cask does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Poor, Military, Slave. Occupation: Bricklayer

Voice: Thin and wheezing

Attributes [hide]

Cask Fang, Male Tabaxi Rogue 1
Medium (5'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)13 (+1) 13 (+1)9 (-1)
Skills Perception +3, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 100 sp. Malachite (8 gp).


Social Check DCs


Valafar Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing a long, black, dusty cloak. His long brown hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He has a minor phobia of water and hates getting wet.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He became a Mercenary soon after.

Motivation: He is terrified, and will act out of fear.

Flaws: Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Valafar Temperance, Male Tiefling Commoner 2
Medium (5'0") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)13 (+1) 6 (-2)7 (-2)
Skills Arcana +3, Stealth +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1800 sp. 3 Alchemist’s fire.


Social Check DCs


Arannis Cithreth, Male Elf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of tridents, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His silver hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Arannis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Detective. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and to settle down with his crush

Ideals: Fighting, Extrovert. Flaws: Ugly, Insomniac. Bonds: Has a crush. Occupation: Mayor

Voice: Smoker's lung

Attributes [hide]

Arannis Cithreth, Male Elf Adept 1
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)7 (-2) 8 (-1)8 (-1)
Skills Investigation +0, Sleight of Hand +3
Senses Passive Perception 9
Languages Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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