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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Pallabar Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has shaved his head bald. His eyes are brown.

Personality: While he acts the brute, he is far gentler than he would appear. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: His father raised him in a mountain cabin. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pallabar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his sister.

Ideals: Fighting. Bonds: Poor, Family, Nature. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Pallabar Dunben, Male Gnome Rogue 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)11 (+0) 11 (+0)10 (+0)
Skills Athletics +1, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Solomon Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy golden hair. His eyes are amber and catlike.

Personality: He is calm most of the time but flees social interaction. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Solomon was born in the west. At a young age he loved to build and create. His parents enrolled him in a Ranger school at a young age so that he could practice his divine talents. He was granted divine powers by his dying sister.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and find a way to reverse the transformation of his sister

Ideals: Opinionated, Persistence, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Gardener

Voice: Speaks with a cold

Attributes [hide]

Solomon Blakeley, Male Human Ranger 2
Medium (5'4") Human, Neutral Evil (CR 2)
Armor Class 7
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)4 (-3) 10 (+0)10 (+0) 5 (-3)12 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d6-2, Ranged -1 / 1d6-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 2000 cp. 1 Everburning torch.


Social Check DCs


Stannor Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His Stetson hat is riddled with cuts and holes. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Stannor lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Merchant and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Ugly, Emotional. Bonds: Family. Occupation: Merchant

Voice: French accent

Attributes [hide]

Stannor Sunmeadow, Male Halfling Wizard 2
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)6 (-2) 7 (-2)8 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 pp.


Social Check DCs


Efferil Kemmerer, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he sports yellow clothing, slightly heavier than average wear. His red hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. He is a great chef.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Expert school at a young age so that he could practice his druidic talents. He got away from his former life and has fallen to alcoholism.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Slave. Occupation: Actor

Voice: Excited and jittery

Attributes [hide]

Efferil Kemmerer, Male Half-Elf Expert 1
Medium (5'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 13 (+1)12 (+1) 10 (+0)10 (+0)
Skills Acrobatics -1
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 6000 cp. 2 Antitoxin.


Social Check DCs

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