Kava Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she prefers to wear flannel. Her long white crest is drawn into a two foot long braid. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her red eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the north her family was never financially stable. Like her mother and her sister before her, after school she went straight into learning to become a Dyer. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Slave Trader again.
Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Poor, Job. Occupation: Dyer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 9
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 170 gp. Rose (70 gp). Jasper (70 gp). Silver pearl (110 gp).
Vanchu Weld, Female Half-Orc [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With bright blonde hair. She tend to wears goggles to shield her eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She uses divination through singing.
History: She was born in the west, but her parents moved at a very young age to the south. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the west; and someone believes her a fraud
Ideals: Entrepeneur, Disciplined, Gifted. Flaws: PTSD. Bonds: Immigrant. Occupation: Sailor
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 8 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp.
Wymar Woods, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a ceremonial dagger. His long white hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: To reunite with his old friends.
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Religious, Adventurer. Occupation: Marshal
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 7 (-2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 1300 sp. Hematite (5 gp). 1 Masterwork Heavy wooden shield.
Korinn Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black tunic with brown highlights, and long tan pants that bunch up around her shoes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her black crest, when down, is lengthy. She has a dull look in her gold eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She helped her father out around the business and became quite the natural. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg; and to be a gardener again
Ideals: Optimist, Entrepeneur, Artistic. Bonds: Attractive, Job. Occupation: Bounty Hunter
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 2)
Armor Class 6
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 3 (-4) | 14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged -2 / 1d6-4, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Alexandrite (600 gp). Iolite (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
