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NPC Generator

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Advanced [show]


Emeny Shipley, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath her clothing is a huge mess of scar tissue. Her auburn hair is lengthy. She has a tattooed face.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When she was but 6 years old her parents immigrated from the south. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Slave, Immigrant. Occupation: Healer

Voice: Farmer accent

Attributes [hide]

Emeny Shipley, Female Human Druid 2
Medium (5'11") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)9 (-1) 11 (+0)9 (-1)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1000 sp.


Social Check DCs


Nuraval Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair and beard is wavy and long. His fierce green eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is afraid of women and trembles around them

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Nuraval managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is greedy

Ideals: Joker. Flaws: Shy. Bonds: Rich, Military, Criminal record. Occupation: Gardener

Voice: American accent

Attributes [hide]

Nuraval Daerdahk, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)13 (+1) 4 (-3)8 (-1)
Skills Religion +3, Survival -1
Senses Passive Perception 7
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 60 gp. 1 Breastplate.


Social Check DCs


Fargrim Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tight fitting brown shirt and pants. His hair is silver and very short. His eyes, though not visible through his cowl, are green.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small desert village. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by brigands. Fargrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He feels that his past leaves him morally obligated to help; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Philantrophist. Bonds: Enemies, Nature, Criminal record. Occupation: Assassin

Voice: Shortens vowels

Attributes [hide]

Fargrim Fireforge, Male Dwarf Rogue 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 15 (+2)6 (-2) 5 (-3)10 (+0)
Skills Medicine -1, Survival -1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp. Iolite (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Xanaphia Cithreth, Female Elf [Permalink]

Personal [hide]

Description: This northern woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her clothes are grease stained in places. Her white hair is singed and shortened. Her thin eyebrows rest above her beady green eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a Scribe, her mother struggled to pay the bills. A few years later when the south was not economically sound they moved to her current location. After a long history of fighting, Xanaphia and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she has a rivalry with the church that dominates her actions

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor, Immigrant. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

Xanaphia Cithreth, Female Elf Monk 1
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Investigation +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 200 sp.


Social Check DCs

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