Hirrathak Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His Stetson hat is riddled with cuts and holes. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Hirrathak hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Animals are drawn to him, and he is able to talk to them.
History: Hirrathak was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has never given up on his painting dream.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Artistic, Gifted. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Shipwright
Voice: Italian accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 140 gp. 4 Smokesticks.
Tim Alton, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He has styled his brown hair well, parting it to the left. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He works hard and plays hard.
History: Tim was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Bather and occasionally as a mercenary.
Motivation: Wants to raise his children well; and to reunite with his absent father
Flaws: Racist, Hedonist. Bonds: Job, Adventurer, Family. Occupation: Bather
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 8 (-1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp.
Morkral Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears tight fitting clothing which further accentuates his frame. With a patchy red beard and wild red hair. He wears crescent spectacles with a black brim.
Personality: Abrasive and pushy, he has a hard time making friends. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Morkral was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Jeweler like his father before him.
Motivation: He feels threatened by others; and he wants nothing more than to rejoin the army
Flaws: Antagonistic, Fearful. Bonds: Attractive, Military, Job. Occupation: Jeweler
Voice: Sensual and smooth
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 6 (-2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 80 gp. Red garnet (120 gp). 1 Banded mail.
Giselle Pinkerton, Female Human [Permalink]
Personal [hide]
Description: An older woman who usually wears her grey robe and has her morningstar always slung over her shoulder, she is not a threatening figure. She keeps her brown hair in a pixie cut. Her brown eyes are slightly larger than normal.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Giselle was raised in a hard working conservative environment. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She is terrified, and will act out of fear; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Family. Occupation: Marshal
Voice: Slurs words
Attributes [hide]
Medium (4'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 5 (-3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
