Duergath Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a brown coat over a red low-cut shirt, and a wide-brimmed hat upon his head. His blonde hair is cut short with large spiked bangs in the front. His eyes are hazel.
Personality: He snorts whenever he laughs or is feeling confident. Energy wise he seems alert and responsive.
History: Duergath lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.
Motivation: Further expansion of business.
Ideals: Professionalism. Bonds: Family, Job. Occupation: Dyer
Voice: Shortens vowels
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 9 (-1) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 40 gp.
Sybil Harley, Female Human [Permalink]
Personal [hide]
Description: This woman stands a little under 5'11" and is a bit bulky. She is very muscular particularly in the legs. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her white hair is knotted and matted. She has a dull look in her amber eyes.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is obsessed with a lost civilization.
History: Sybil was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. From there she went from mercenary job to mercenary job. She has never given up on her music dream.
Motivation: Marry her brother to traveling adventurers; and regain custody of her son
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Poor, Family. Occupation: Bowyer
Voice: Russian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 10 (+0) | 4 (-3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.
Seven On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a pastel vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He keeps his yellow fur in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a pair of adventurers, Seven grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and obtaining odd cultural elven artifacts is his passion
Ideals: Justice, Entrepeneur, Fighting. Bonds: Adventurer, Job. Occupation: Sage
Voice: pre-pubescent
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 8 (-1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
Possessions: Just what you see.
Bernard Fawcett, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He enjoys reading and quiet.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Tailor for hire.
Motivation: He loathes his own lifestyle; and to be a architect again
Ideals: Fighting, Logical. Flaws: Cynical, Depressed. Bonds: Religious, Job. Occupation: Tailor
Voice: Timid voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 6 (-2) | 17 (+3) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 150 gp.
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