Andram Idea, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. His hair is blue and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Cartwright
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 70 gp.
Portia Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a white collared shirt and brown skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her red hair is wavy and long. She wears an eyepatch.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She enjoys reading and quiet.
History: She served in the navy to pay for her family's outstanding loans. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her arcane talents. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Many giants want her driven away.
Ideals: Logical, Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Interpreter
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 10 (+0) | 8 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Halfling
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +1
Possessions: 180 gp.
Purson Cacophony, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a dagger on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. His hair is short and dark red. His skin is flawless and his gold eyes scan people very quickly.
Personality: He is happy with his job as a Scribe. He turns his eye from what people do, preferring to live and let live. He is used to getting what he wants. In part because he is a meticulous planner.
History: Purson was born with his father's beautiful face. He worked as a nervous Scribe and found it very stressful. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Purson fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Junk Dealer again; and wants to open a new tavern
Ideals: Fighting, Professionalism, Entrepeneur. Bonds: Attractive, Job. Occupation: Scribe
Voice: Posh accent
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 400 sp.
Werydd Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears baggy grey pantaloons and a brown scarf. Her white hair is kept up in a ponytail inside a small hat. Her skin is flawless and her violet eyes scan people very quickly.
Personality: Cocky and sure of herself, she believes she is the best Adventurer born in the past three hundred years. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. At a young age her father died while driving off some illithids. Her mother being the stubborn sort decided to stay and helped train her in spear use. She has worked as a Adventurer like her father before her.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Bonds: Attractive, Job, Enemies, Religious. Occupation: Adventurer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Blue quartz (9 gp). Sardonyx (50 gp). Tourmaline (80 gp). 1 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
