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NPC Generator

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Advanced [show]


Cask In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She has the majority of her body covered in plate. Her beige fur is heavily combed to the right. Her ears are large.

Personality: Her tongue was cut out and she uses sign language. Energy wise she seems alert and responsive.

History: When she was but 8 years old her parents immigrated from the north. A gypsy cursed her at a young age, leading to her ugly appearance. She moves from town to town, unable to find a place to settle.

Motivation: Tiefling compassion; and wants a kiss

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Actor

Voice: Boston accent

Attributes [hide]

Cask In Woods, Female Tabaxi Expert 1
Medium (4'10") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp. 1 Magnifying glass.


Social Check DCs


William Acton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tight fitting grey shirt and pants. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: William hails from a village terrorized by brigands. William was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. William decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He inherited the family business which he has now maintained for 8 years.

Motivation: He has money and likes to spend it; and doesn't want to be a fortune-teller and was forced into it by his family

Bonds: Job, Family, Enemies, Criminal record, Rich. Occupation: Fortune-teller

Voice: Slow speaker

Attributes [hide]

William Acton, Male Human Aristocrat 2
Medium (6'2") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)8 (-1) 11 (+0)4 (-3)
Skills History +1, Persuasion -1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Fulbar High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears silk and lounges about seductively. His blonde hair is heavily combed to the left. His eyes are green.

Personality: He exudes charisma. He is a tour de force of persuasion. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Ideals: Entrepeneur. Flaws: Racist, Antagonistic. Bonds: Attractive, Has a crush. Occupation: Carpenter

Voice: Can't modulate volume

Attributes [hide]

Fulbar High-hill, Male Halfling Sorcerer 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)5 (-3) 9 (-1)8 (-1)
Skills Intimidation +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 10 pp.


Social Check DCs


Halimath Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many green ritualistic tattoos. He wears professional attire. His white hair is thinning but still full. He has a dull look in his green eyes.

Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His father raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Nature, Religious. Occupation: Seamstress

Voice: German accent

Attributes [hide]

Halimath Qualanthri, Male Elf Expert 1
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 2 (-4)11 (+0) 11 (+0)14 (+2)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp. Jet (110 gp). 1 Darkwood Buckler.


Social Check DCs

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