Trym Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a simple burlap shirt and baggy pants. She conceals her shortbow with her veritable burlap sack of a shirt. Her red hair is cut short. She is very pretty but has cold, dead eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a small toy that she constantly fidgets with.
History: She was born in a small forest village. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Due to her spouse's obsession with being a Locksmith they were divorced and she won custody of their son. She worked as a Courier, and she later adopted a second son.
Motivation: Wants to raise her children well.
Flaws: Shy, Addict. Bonds: Attractive, Nature, Family. Occupation: Courier
Voice: Speaks with a cold
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 130 gp. 1 Antitoxin.
Xappan Merit, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.
Personality: He speaks before he thinks and is too direct. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: A powerful necromancer made him what he is. He was an athlete and attended two major summer competitions. He never won. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Mentor. Occupation: Guard
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 11 (+0) | 6 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 3000 cp.
Namfoodle Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears a blue vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has a silver handlebar mustache and slicked back silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does not trust anyone and sleeps with one eye open.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Namfoodle took refuge in the large cave and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father
Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Nature, Family. Occupation: Unemployed
Voice: Raspy
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 sp. 1 Masterwork Common Melee.
Taklinn Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears just a brown suit, marred by beers. He wears his white hair up in a very large beehive style do. His hazel eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Baker mother left him crippled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is compelled to act according to his religious beliefs; and to protect his home
Flaws: Ugly, Disease, Insomniac. Bonds: Guardian, Immigrant. Occupation: Mason
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. Red spinel (120 gp).
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