Purah Absence, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a simple black robe with tan stripes complete with hood, and a wedding ring on her right hand. Her red hair is thinning but still full. Her face is scarred and worn.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is a very good compulsive liar and kleptomaniac.
History: Born in a small village she learned the ways of the warrior from her father. At a young age her father died while driving off some gnolls. Her mother being the stubborn sort decided to stay and helped train her in shortspear use. She used her abilities to trick people and travel the world for free.
Motivation: Many gnolls want her driven away; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting. Flaws: Ugly. Bonds: In love, Enemies, Criminal record. Occupation: Marshal
Voice: Italian accent
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 7 (-2) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Sannl Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She carries a battered glaive and tarnished nunchaku as well. She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Always inclined to offer people food she seems plenty friendly. She invites people to come help in her community garden.
History: Sannl was raised in a hard working conservative environment. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has drifted from career to career and currently works as a Doctor.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new doctor responsibilities is difficult
Ideals: Fighting, Philantrophist. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Doctor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 7 (-2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp. Star rose quartz (70 gp). Citrine (70 gp). Hematite (6 gp).
Thodris Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey shirt with thin brown vertical stripes and black pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'1" when asserting herself. She wears a broad hat to cover her moderate length chestnut hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: Born to a poor family in the city she treasured whatever gifts she got. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Doesn't want to be a Mason and was forced into it by her family; and an old rival family wants her found
Ideals: Artistic. Bonds: Nature, Family, Poor, Mentor. Occupation: Mason
Voice: Sounds elderly
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 7 (-2) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 130 gp. 1 Masterwork Common Ranged Weapon.
Donella Folkor, Female Gnome [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She is dressed in a clean blue cloak covering her clean studded leather. Her whole body is exceptionally muscular. Her hair is long and black with streaks of blonde, and is pulled back with small blue clips. Her eyes are gray and she is always smoking a pipe.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born to a Navigator, her father struggled to pay the bills. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She got money to start a business from the gang present in town. She is greatly indebted to them.
Motivation: She has comitted a past crime that haunts her to this day; and she has a rivalry with the church that dominates her actions
Bonds: Immigrant, Criminal record, Religious, Poor, Debt. Occupation: Actor
Voice: Raspy
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 18 (+4) | 10 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 800 sp.
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