Zanna Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears her blonde hair down. Her eyes are a pleasant hazel.
Personality: She loves telling others what to do and how they should feel about things. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Born in the north to a Mercenary, Zanna learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now mingles about in high society.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is greedy
Ideals: Opinionated. Bonds: Rich, Immigrant, Criminal record, Job. Occupation: Mercenary
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 11 (+0) | 9 (-1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp.
Three Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and he perpetually has his shield ready. He has moderate length yellow fur. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Stoic and calm, he prefers to meditate than take action. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of brigands
Ideals: Fighting, Disciplined. Flaws: Addict, Shy. Bonds: Poor. Occupation: Fortune-teller
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 gp.
Sethrekar Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'3". He prefers to wear green clothing when he does not wear armor. His scarlet crest is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: Prone to second guessing himself, he comes off as nervous. Animals are drawn to him, and he is able to talk to them.
History: Sethrekar was raised in a hard working conservative environment. He worked as a nervous Bounty Hunter and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Shy. Bonds: Job, Rich. Occupation: Bounty Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 7 (-2) | 5 (-3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 5000 cp.
John Langdon, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a brown tunic with tan highlights, and long green pants that bunch up around his shoes. His blonde hair is long and unkept. His eyes are a pleasant amber.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born at the edge of vast mountains. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Ugly, Impulsive, PTSD. Bonds: Job, Nature. Occupation: Healer
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 4 (-3) | 13 (+1) | 11 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
Possessions: 90 gp. 1 Masterwork Uncommon Weapon.
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