Nelkin Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears white trousers with red and black striped suspenders. He wears various colorful collared shirts. Beneath his clothing is a huge mess of scar tissue. His white hair is slicked back into a classic pompadour. His ears are large.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Tailor mother left him crippled. He became a Adventurer soon after.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a tailor again
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Slave, Job. Occupation: Adventurer
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 7 (-2) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp.
Ethereal Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy lavender fur. He wears a well pressed and immaculate suit (or dress). He has a hunchback. He has lavender fur. His eyes are likewise yellow.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He plays an instrument quite well.
History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ethereal took refuge in the ruined castle and found the beat up shield and armor he uses now. He has never given up on his dancing dream.
Motivation: He feels kind of lost in life; and he seems to be bored by most things
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Military, Nature. Occupation: Map Maker
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 8 (-1) | 8 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 sp. Jet (80 gp).
Sumnes Othronus, Female Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She wears a blue coat over a tan low-cut shirt, and a small hat upon her head. She has a hunchback. She wears her red hair up in a very large beehive style do. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is happy with her job as a Sailor. She turns her eye from what people do, preferring to live and let live. She is a ruthless business woman, a trait she acquired from her mother.
History: Sumnes lived on a farm with her mother, near the main road leading to a nearby town. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sailor work with an outfit from a few towns over. Sailor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Sailor job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business.
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Job, Family. Occupation: Sailor
Voice: Squeaky
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 90 gp. White pearl (140 gp).
Glim Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many black ritualistic tattoos. He wears a tan vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His white hair is cut short with large spiked bangs in the front. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.
History: He was born in a small desert village. Cursed with unlife at a very young age, Glim has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Expand his business.
Ideals: Joker, Artistic. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Glassblower
Voice: French accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 13 (+1) | 7 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.
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