Seven In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'11" eastern man, he dresses like a well dressed Bounty Hunter does. He wears a Stetson hat to cover his moderate length red fur. He wears an eyepatch.
Personality: Stoic and calm, he prefers to meditate than take action. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Seven is combative with any and all who dare try his patience in the slightest.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bounty Hunter work with an outfit from a few towns over. Bounty Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Disciplined, Justice, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Bounty Hunter
Voice: Indian accent
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 7 (-2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp.
Mordai Soft, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear black pants and tee shirts. He wears a colorful flower in his white hair. His face is covered beneath a completely black helmet.
Personality: He will rave to anyone who will listen. Mordai is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Mordai was born the youngest of three triplets. His first spouse was a Server, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Server they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.
Motivation: To reunite with his absent mother; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Family. Occupation: Cartwright
Voice: Scandinavian accent
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Musical instrument.
Mary Waite, Female Half-Elf [Permalink]
Personal [hide]
Description: She tends to wear a large yellow jacket. Her skin is fair and her fingers are delicate and long. She has no hair. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She cannot resist a sob story and will often dote over anyone who has one.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. After coming to the age of reason, Mary took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She used her abilities to travel the world and help people.
Motivation: To pay off her debts; and she is currently in port desperately looking for someone to get her out
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Slave, Debt. Occupation: Navigator
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1 Everburning torch.
Warryn Daergel, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'6", this man wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His tied-back hair is white. He has gray eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a Stylist, his mother struggled to pay the bills. He moved out east to avoid the crime he committed. He left for the south, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and he has comitted a past crime that haunts him to this day
Ideals: Joker, Optimist. Bonds: Criminal record, Poor, Immigrant. Occupation: Priest
Voice: Whispers
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 8 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!