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NPC Generator

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Advanced [show]


Eleanor Flows, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She typically wears yellow cloth garments or leather armor. She wears a wide-brimmed hat to cover her moderate length black hair. She wears crescent spectacles with a black brim.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Energy wise she seems alert and responsive.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is currently in port desperately looking for someone to get her out; and a strong sense of loyalty to tiefling people

Ideals: Professionalism. Flaws: Racist. Bonds: Poor, Nature, Slave. Occupation: Scribe

Voice: Spits words with contempt

Attributes [hide]

Eleanor Flows, Female Half-Elf Wizard 2
Medium (5'6") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 13 (+1)11 (+0) 13 (+1)7 (-2)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 20 pp. Red spinel (40 gp).


Social Check DCs


Gennal Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His golden hair is smooth and relatively long. His violet eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: The child of western immigrants he idolized his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Flaws: Ugly, Addict. Bonds: Immigrant, Criminal record. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Gennal Selevarun, Male Half-Elf Ranger 2
Medium (5'0") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 16 (+3)9 (-1) 4 (-3)16 (+3)
Skills History +1, Religion +1
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1700 sp. 3 Antitoxin.


Social Check DCs


Dûgz Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his greataxe. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is afraid of women and trembles around them

History: Gifted from a young age, Dûgz studied abroad. After coming to the age of reason, Dûgz took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and expand his business

Ideals: Optimist, Gifted. Flaws: Ugly, Shy. Occupation: Brewer

Voice: Scandinavian accent

Attributes [hide]

Dûgz Denholm, Male Half-Orc Cleric 1
Medium (5'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)9 (-1) 5 (-3)14 (+2)
Skills Acrobatics +4, Insight -1
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 2000 cp.


Social Check DCs


Modean Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a dagger on it. His dark red hair has been sun bleached extensively. His gold eyes are slightly larger than normal.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Modean grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He became a Sailor soon after.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Artistic, Impeccable. Flaws: Selfish. Bonds: Adventurer, Job. Occupation: Sailor

Voice: Breathy voice

Attributes [hide]

Modean Justice, Male Tiefling Ranger 1
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)13 (+1) 11 (+0)8 (-1)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 140 gp. 4 Holy water.


Social Check DCs

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