Adran Liadon, Male Elf [Permalink]
Personal [hide]
Description: He wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. He carries a battered glaive and tarnished monstrous two handed axe as well. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: His tongue was cut out and he uses sign language. He is lazy, self-centered, vain, and jealous.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with a spirit at a very young age, Adran has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Flaws: Disease, Selfish. Bonds: Poor. Occupation: Masseuse
Voice: Raspy
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 2 (-4) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp.
Nala Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and is wearing a long, black, dusty cloak. Her crest is cut close to her head. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Nala enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nala took refuge in the old dungeon and found the beat up longsword and armor she uses now. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the east.
Ideals: Justice, Entrepeneur. Flaws: Hedonist. Bonds: Nature. Occupation: Guard
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 6 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Ahlyssa Carlisle, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her red hair is thinning but still full. She wears a mask on her face.
Personality: She loves telling others what to do and how they should feel about things. She feeds upon the attention of others.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. In her 15th year, her parents were killed by a goblins raid, leaving Ahlyssa alone in the world. After a stint in an orphanage, she was adopted. Some 3 years later her spouse died after the birth of her daughter. Heartbroken, Ahlyssa never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Her religion dominates her actions; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Ideals: Opinionated. Bonds: Poor, Attractive, Religious, Enemies. Occupation: Stylist
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp. White pearl (70 gp).
Eloise Morley, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears a large hat to cast shadows over her face and wears ponchos to better hide her body, she is not a threatening figure. Her hair is blonde and curly. She has green eyes and a grey hat with a violet feather.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Eloise was born with her father's beautiful face. Through the years after Eloise was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Eloise's father didn't care for her much, and the feeling was mutual. She hasn't been sleeping well lately.
Motivation: Doesn't want to be a Mason and was forced into it by her family; and regain custody of her daughter
Flaws: Antagonistic, Insomniac. Bonds: Attractive, Slave, Family. Occupation: Mason
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 600 sp.
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