Myria High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear red pants and tee shirts. She carries a battered dagger and tarnished whip as well. She wears a small hat to cover her moderate length red hair. She has amber eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is frequently practicing swordplay.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Myria fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is currently in port desperately looking for someone to get her out
Ideals: Fighting, Optimist. Bonds: Military, Slave, In love. Occupation: Roofer
Voice: Pirate accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 3)
Armor Class 15
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 pp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Matilda Budd, Female Human [Permalink]
Personal [hide]
Description: She very much looks the part of a Bounty Hunter. She has a slight overbite and is overall scrawny. She wears her auburn hair up in a very large beehive style do. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Matilda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She enjoys reading and quiet.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She worked as a nervous Bounty Hunter and found it very stressful. She then took over the family business and is one of the better Bounty Hunter for hire.
Motivation: She is currently in port desperately looking for someone to get her out; and to be a shoemaker again
Ideals: Extrovert, Logical. Flaws: Insane. Bonds: Job, Slave. Occupation: Bounty Hunter
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 15 (+2) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 70 gp.
Lilli Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'0" and wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. Her right hand appears badly burned and disfigured. She has a long white ponytail with little hanging trinkets. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She comes from a rich western family. She helped her mother out around the business and became quite the natural. She tends to her Actor job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Rich. Occupation: Actor
Voice: Whispers
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 4 (-3) | 10 (+0) | 14 (+2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Auran
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 20 gp. Amber (90 gp).
Zepar Prudence, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long chestnut hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy and tries to find solutions quickly.
History: Zepar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At some point he was captured by drow and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by drow. Zepar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Revenge; and he wants revenge against drow
Flaws: Antagonistic, Lazy. Bonds: Poor, Slave, Enemies. Occupation: Mason
Voice: Soft and melodious
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!