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NPC Generator

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Advanced [show]


Mara Heiser, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow costume with the symbols of the four houses of cards on her torso. She wears her chestnut hair up. Her violet eyes are slightly larger than normal.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She uses divination through singing.

History: She was born the only child of a wealthy merchant. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. After a long history of fighting, Mara and her spouse have recently divorced.

Motivation: She feels kind of lost in life; and retire the richest woman in the south

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic, Fearful, Depressed. Occupation: Roofer

Voice: Speaks with lips pursed

Attributes [hide]

Mara Heiser, Female Half-Elf Sorcerer 2
Medium (5'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)10 (+0) 4 (-3)7 (-2)
Skills Religion +2, Stealth +1
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 80 gp.


Social Check DCs


Emerald Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she prefers to wear flannel. She wears her gray fur down. Her amber eyes are passionate and lively.

Personality: She has always had a great fascination with Halfling culture. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her mother was very strict, and drilled into her lessons on being the perfect lady. She left for the south, certain she would find work there.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Racist, Shy. Bonds: Attractive, Immigrant. Occupation: Armorer

Voice: Pronounces difficult words wrong

Attributes [hide]

Emerald Of Claws, Female Tabaxi Barbarian 1
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)3 (-4) 9 (-1)8 (-1)
Skills Arcana -2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1000 cp. Tiger eye turquoise (10 gp). 1 Masterwork Common Melee.


Social Check DCs


Rurik Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in brown turtlenecks beneath a blue coat with white slacks. His red hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He uses divination through singing.

History: Born in the south to a Animal Trainer, Rurik learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and to be a dyer again

Ideals: Gifted. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Rurik Steelfist, Male Dwarf Monk 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)10 (+0) 6 (-2)13 (+1)
Skills Animal Handling +0, Investigation +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Maynild LaHood, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She is well dressed, constantly wearing a yellow suit, brown shirt, and blue tie. She has dyed her greying white hair a little too much giving a sharp white color. Her fierce green eyes like to dwell on things.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born at the edge of vast desert. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to have a good time and be beloved; and to unite with her brother

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Nature, Family. Occupation: Adventurer

Voice: Indian accent

Attributes [hide]

Maynild LaHood, Female Half-Elf Adept 2
Medium (5'8") Half-Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)17 (+3) 8 (-1)13 (+1)
Skills Perception +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven, Infernal, Druidic, Auran
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp. Smoky quartz (60 gp).


Social Check DCs

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