Kassoon
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NPC Generator

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Advanced [show]


Einkil Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries nunchakus. He has silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Einkil hails from a village terrorized by giants. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of giants

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Spy

Voice: growls and snarls, animalistic

Attributes [hide]

Einkil Trueblood, Male Dwarf Monk 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)11 (+0) 15 (+2)8 (-1)
Skills Arcana +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 60 gp.


Social Check DCs


Margery Sylvaranth, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears yellow painted combat armor at almost all times. Her head has been shaved. Her gray eyes are passionate and lively.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born a particularly ugly child, much to the horror of her parents. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: Meet up once more with her childhood friend; and she's looking for her big break

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Banker

Voice: American accent

Attributes [hide]

Margery Sylvaranth, Female Half-Elf Expert 2
Medium (5'4") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)17 (+3) 5 (-3)5 (-3)
Skills Animal Handling -1, Deception -1
Senses Passive Perception 7
Languages Common, Elven, Sylvan, Gnoll, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 9000 cp. Silver chalice with lapis lazuli gems (40 gp). Solid gold idol (500 gp).


Social Check DCs


Cask Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears tight fighting clothing, which leaves very little to the imagination. She has a penchant for wearing a ring with an oversized topaz on her left hand. She has red fur. Her yellow eyes are passionate and lively.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village she learned the ways of the warrior from her father. Her father was a soldier and died while she was still young. Cask was left her father's suit of armor and trained in its use and care. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Fighting. Bonds: Rich, Military, Enemies, Adventurer. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

Cask Of Claws, Female Tabaxi Barbarian 1
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 6 (-2)8 (-1) 13 (+1)16 (+3)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5

Possessions: 40 gp.


Social Check DCs


Mardnab Sympony, Female Gnome [Permalink]

Personal [hide]

Description: This tall, slender woman wears a simple tan robe with pastel stripes complete with hood. She has a long silver ponytail with little hanging trinkets. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Mardnab was born in the east. At a young age she loved to build and create. Her homeland was ravaged by war and she spent much of her life rebuilding it. After a long history of fighting, Mardnab and her spouse have recently divorced.

Motivation: Seeks redemption; and she is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Antagonistic, Insane, PTSD. Bonds: Criminal record. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Mardnab Sympony, Female Gnome Fighter 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)14 (+2) 10 (+0)6 (-2)
Skills Deception +0, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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