Marastyr Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: This woman has the majority of her body covered in plate. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her tied-back hair is black. She is very pretty but has cold, dead eyes.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is able to make almost anything out of random pieces of junk.
History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Marastyr took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Passionate, Gifted. Bonds: Rich, Attractive. Occupation: Crown-heir
Voice: Speaks in third person
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 10 (+0) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 6000 cp.
Osah Instinct, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a green coat over a brown low-cut shirt, and a deerstalker hat upon her head. She has wavy white hair. Her face is scarred and worn.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: When she was but 8 years old her parents immigrated from the east. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Ugly, Mundane, PTSD. Bonds: Immigrant. Occupation: Mortician
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 900 sp. 1 Half-Plate.
Melissa Abram, Female Human [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her white hair is cut jaggedly and amateurishly. Her blue eyes have a joyful gleam in them most of the time.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She has all her life been fascinated with dancing.
History: The child of northern immigrants she idolized her father. Melissa was born on a far northern island where she grew up under the tutelage of her father, an expert Bricklayer. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Balancing her hectic life and new Bricklayer responsibilities is difficult; and sabotage a competitor
Ideals: Justice, Artistic. Flaws: Secretive. Bonds: Immigrant, Job. Occupation: Bricklayer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Brass mug with jade inlays (300 gp).
Andram Violence, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right arm. He is renowned for his bright green suits and hats. His long blue hair is drawn into a two foot long braid. His gold unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Andram isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He tends to his Body Guard job now, and dutifully fulfills any obligations he has.
Motivation: He wants to get laid.
Ideals: Impeccable. Flaws: Disease. Bonds: Has a crush, Adventurer, Job. Occupation: Body Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 2)
Armor Class 8
Hit Points 23 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 6 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1700 sp. 1 Masterwork Common Melee.
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