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NPC Generator

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Advanced [show]


Balimaar Heiser, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts, and carries swords. His long white hair is drawn into a two foot long braid. His hazel eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful necromancer made him what he is. In his 17th year, his parents were killed by a dire rats raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business.

Ideals: Fighting, Philantrophist. Bonds: Job, Mentor, Enemies. Occupation: Butcher

Voice: Slurs words

Attributes [hide]

Balimaar Heiser, Male Human Barbarian 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 6 (-2)7 (-2) 4 (-3)16 (+3)
Skills Deception +5, Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Harbek Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. His silver hair is knotted and matted. His hazel eyes peer out from beneath his small brown hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was always very intelligent and has formed a secret society of freemasons.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Antagonistic, Secretive. Bonds: Religious. Occupation: Tailor

Voice: Farmer accent

Attributes [hide]

Harbek Goldfinder, Male Dwarf Bard 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)9 (-1) 7 (-2)7 (-2)
Skills Performance +0, Stealth +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Aramil Dukakis, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bristling with hidden weapons, mostly whips and swords. His hair is brown and curly. He wears crescent spectacles with a black brim.

Personality: He is witty, but his monotone delivery comes off as unnerving He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a criminal king-pin and mafia family He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and wants to have a good time and be beloved

Ideals: Joker, Optimist. Bonds: Criminal record, Nature, Family. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

Aramil Dukakis, Male Half-Elf Aristocrat 1
Medium (5'1") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 7 (-2)9 (-1) 13 (+1)12 (+1)
Skills Animal Handling +3, Nature +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 gp. Chrysoberyl (120 gp).


Social Check DCs


Felgrat Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, black, dusty cloak. He is bald on top and has large blonde tufts of hair around his ears. His brown eyes are passionate and lively.

Personality: While he acts the brute, he is far gentler than he would appear. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To pay off his debts; and he is greedy

Ideals: Fighting, Pacifist. Flaws: Ugly, Disease. Bonds: Rich, Debt. Occupation: Beggar

Voice: Tuts and clicks tongue

Attributes [hide]

Felgrat Staurheim, Male Half-Orc Cleric 1
Medium (6'4") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)12 (+1) 6 (-2)9 (-1)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Orc, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp. Rock crystal (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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