Warryn Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears bulky tan painted plate armor. His blonde hair is knotted and matted. His eyes are a pleasant gray.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Sold as a small child to a necromancer, Warryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Engraver.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and to share knowledge with the world
Ideals: Optimist, Impeccable, Logical. Bonds: Job, Mentor. Occupation: Engraver
Voice: Relaxed voice
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Infernal
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Silk rope.
Diesa Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her red hair up in a very large beehive style do. Her brown eyes have a joyful gleam in them most of the time.
Personality: She exudes charisma. She is a tour de force of persuasion. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born blind and as such lacked many opportunities for work. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Diesa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Diesa. She has recently gotten a pet goose that steals things from people.
Motivation: To unite with her brother; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Disease. Bonds: Attractive, Slave, Criminal record, Family. Occupation: Fortune-teller
Voice: Russian accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 16 (+3) | 7 (-2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp.
Vilberg Benson, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'2" southern man, he wears silk and lounges about seductively. His black hair is cut short. His amber eyes are passionate and lively.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Energy wise he seems alert and responsive.
History: He was raised in a plains tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Persistence, Professionalism. Flaws: PTSD. Bonds: Attractive, Nature. Occupation: Painter
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 1)
Armor Class 7
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 9 (-1) | 8 (-1) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. 1 Everburning torch.
Ahrim Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His gold eyes have a joyful gleam in them most of the time.
Personality: He has always had a great fascination with Dragonborn culture. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a criminal king-pin and mafia family His parents enrolled him in a Monk school at a young age so that he could practice his psionic talents. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Racist, Impulsive. Bonds: Attractive, Criminal record. Occupation: Map Maker
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 9 (-1) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee.
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