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NPC Generator

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Advanced [show]


Rûkdûg Breeden, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man is typically in his Cartwright uniform. He has a chestnut handlebar mustache and slicked back chestnut hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Rûkdûg was born in the east. At a young age he loved to build and create. Rûkdûg was born on a far eastern plains where he grew up under the tutelage of his father, an expert Cartwright. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Philantrophist, Persistence. Bonds: Job, Rich, Immigrant. Occupation: Cartwright

Voice: growls and snarls, animalistic

Attributes [hide]

Rûkdûg Breeden, Male Half-Orc Adept 1
Medium (6'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)7 (-2) 11 (+0)9 (-1)
Skills Performance +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 50 gp. 2 Antitoxin.


Social Check DCs


Orryn Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is brown and very short. His eyes are violet and catlike.

Personality: He is extraordinarily eccentric. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Orryn grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Orryn Murnig, Male Gnome Monk 2
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)11 (+0) 11 (+0)4 (-3)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 40 gp.


Social Check DCs


Egelina Darlington, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She keeps her long auburn hair kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She will rave to anyone who will listen. The war was a terrible time for her, and Egelina does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She served in the navy to pay for her family's outstanding loans. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Athletic. Flaws: Insane, Depressed. Bonds: Poor, Military. Occupation: Engraver

Voice: Middle-eastern accent

Attributes [hide]

Egelina Darlington, Female Human Adept 2
Medium (5'11") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)6 (-2) 15 (+2)5 (-3)
Skills Insight +4, Intimidation -1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 110 pp. 1 Masterwork Common Melee.


Social Check DCs


Avelina Wakefield, Female Human [Permalink]

Personal [hide]

Description: She wears a brown armored body suit, with a simple blue line shooting up and back down. She carries with her a set of clubs on her belt, each one with a ruby on the hilt. She has wavy golden hair. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She is mildly Human supremacist, though she does not identify as such. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born in a small village she learned the ways of the warrior from her father. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and gnomish compassion

Ideals: Fighting. Flaws: Racist, Shy. Bonds: Attractive. Occupation: Cartwright

Voice: Speaks with back of mouth

Attributes [hide]

Avelina Wakefield, Female Human Monk 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)9 (-1) 13 (+1)10 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 120 gp. Freshwater pearl (13 gp).


Social Check DCs

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