Jade In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a glaive, but if one is not available she will default to her ceremonial dagger, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'2" when asserting herself. Her fur, while still mostly orange, has prominent grey streaks. She wears an eyepatch.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She uses divination through singing.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mayor arts, while her father instructed her in etiquette, music and courtly manner. Brilliant and gifted she never wanted to apply herself. She now mingles about in high society.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Mayor
Voice: Stutters
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp.
Pearl Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: A 3'2" eastern woman, she typically wears white cloth garments or leather armor. Her golden hair is wavy and long. Her face is scarred and worn.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She got into the Adventurer business at a young age. Her parents were killed by drow in a raid when she was still a young child. The drow captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She now owns her own business.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Enemies, Criminal record. Occupation: Adventurer
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Auran, Abyssal
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1 Masterwork Common Melee.
Anne Jacobs, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears violet painted combat armor at almost all times. Her white hair has been sun bleached extensively. This amber eyed westerner is not easily forgotten.
Personality: She acts crazy and hedonistic. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Sold as a small child to a brothel owner, Anne was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 16th year, her parents were killed by a dire rats raid, leaving Anne alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Anne was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Someone believes her a fraud; and revenge
Ideals: Athletic. Flaws: Hedonist. Bonds: Enemies, Mentor. Occupation: Glassblower
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 12 (+1) | 6 (-2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp).
Skirt Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft brown waves gently in the breeze. She is muscular with a powerful set of arms. Her fur is short and white. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Prone to second guessing herself, she comes off as nervous. She is obsessed with finding treasure.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She was taken from her home at a very young age. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To reunite with her old friends.
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Adventurer, Slave. Occupation: Dyer
Voice: Hissing voice
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 160 gp. Smoky quartz (70 gp).
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