Dustin Carlisle, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears loose pants and a collared shirt complete with sweater beneath his coat, and is pretty ugly. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised in a forest tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Ugly. Bonds: Criminal record, Family, Nature, Adventurer. Occupation: Miner
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Gunnloda Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze. Her moppish auburn hair is in a traditional bowl cut. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a Courier first and foremost. She believes firmly that knowledge should be universal. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born into a rich family. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She inherited the family business which she has now maintained for 2 years.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Justice. Bonds: Rich, Job, Criminal record, Slave. Occupation: Courier
Voice: Smoker's lung
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 40 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Riswynn Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'10". She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and her gloved hand is found clutching a shield. Her black hair is cut short with large spiked bangs in the front. Her amber eyes dart from person to person.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in the east her family was never financially stable. Her childhood dream was to be a Miller, but she was a colossal failure. She's also a talented Miller, but doesn't like to broadcast it.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Criminal record, Poor. Occupation: Glassblower
Voice: Soft and mumbly
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 50 gp. 1 Banded mail.
Emen Gresham, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her white hair is slicked back into a classic pompadour. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: While she acts the brute, she is far gentler than she would appear. A true patriot, Emen would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Emen was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Tanner. She got away from her former life and has fallen to alcoholism.
Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Insomniac, Addict. Bonds: Military, Immigrant. Occupation: Tanner
Voice: German accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 50 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
