Alberich Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses in grey turtlenecks beneath a black coat with green slacks. His blonde hair is lengthy and is close to two feet long. His violet eyes peer out from beneath his deerstalker grey hat.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born the only child of a wealthy merchant. Through the years after Alberich was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Alberich's mother didn't care for him much, and the feeling was mutual. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Someone believes him a fraud; and many drow want him driven away
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: In love, Has a crush, Enemies. Occupation: Seamstress
Voice: Breathy voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 17 (+3) | 15 (+2) | 14 (+2) | 2 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Goblin
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +4
Possessions: 40 gp. Star rose quartz (40 gp).
Gunnloda Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a long blonde ponytail with little hanging trinkets. She wears large thick round spectacles.
Personality: She has a massive crush on the younger sibling of the Banker who has hired her part-time. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born in the north. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She became a Banker soon after.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Bonds: Rich, Has a crush, Family, Immigrant, Job. Occupation: Banker
Voice: Low and grunting
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 sp.
Nordak Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'2". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has no hair. He has a tattooed face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Nordak was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted martial powers by his dying sister.
Motivation: He's repulsed by the PC; and to be a sailor again
Ideals: Extrovert, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Bellfounder
Voice: Stutters
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Star rose quartz (60 gp).
Uzza Clandestine, Female Tiefling [Permalink]
Personal [hide]
Description: She sports green clothing, slightly heavier than average wear. She carries a battered kukri and tarnished rapier as well. Her Stetson hat is riddled with cuts and holes. She wears round tiny glasses practically rammed into her face.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She also has developed a complete distrust of the Servant profession.
History: Uzza was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a servant again
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Cartwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'11") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 8 (-1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1000 cp. 1 Magnifying glass.
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