Dariff Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a grey costume with the symbols of her god on her torso. She is bald on top and has large black tufts of hair around her ears. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She can speak with the recently deceased. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She served in the navy to pay for her family's outstanding loans. A gifted student she started as a Map Maker, but she got bored and became a Cartwright. She was granted druidic powers by her dying brother.
Motivation: Wants to have a good time and be beloved; and further expansion of business
Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: Military, Job. Occupation: Cartwright
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 7 (-2) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp.
Vanchu Rutherford, Female Half-Orc [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears loose pants and a collared shirt complete with sweater beneath her coat. She is bald on top and has large silver tufts of hair around her ears. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A deeply religious woman she believes everything happens for a reason. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Professionalism. Flaws: Ugly, Addict, Antagonistic. Bonds: Religious. Occupation: Masseuse
Voice: High pitched, excited
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Good (CR 1)
Armor Class 7
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 8 (-1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Hunter Paxton, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. He has no hair. His amber eyes lackadaisically let the world flow into them.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of a Slave Trader, who enjoyed hunting, Hunter was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hunter took refuge in the large cave and found the beat up bastard sword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud.
Ideals: Opinionated. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant, Nature. Occupation: Animal Trainer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 6 (-2) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 90 gp.
Right-Handed Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tattered old clothes. Her fur, while still mostly orange, has prominent grey streaks. She has blue eyes.
Personality: She will rave to anyone who will listen. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Right-Handed was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend.
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Barrister
Voice: Nasally tone
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!