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NPC Generator

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Advanced [show]


Uraim Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses like a well dressed Priest does. His blonde hair is braided into rings. His eyes are a pleasant hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Uraim was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. While studying, he fell in love. They married and had a son. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Antagonistic. Bonds: Job, Adventurer, Poor, In love. Occupation: Priest

Voice: Tuts and clicks tongue

Attributes [hide]

Uraim Battlehammer, Male Dwarf Expert 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)8 (-1) 13 (+1)10 (+0)
Skills Athletics +2, Investigation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1

Possessions: 200 sp.


Social Check DCs


Three Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her gray fur is lengthy. She tend to wears goggles to shield her eyes.

Personality: Overbrimming with self-confidence, Three isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the east her family was never financially stable. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently the stress of being a Jeweler has made it difficult for her to sleep.

Motivation: She is wracked by social anxiety.

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Three Shoe, Female Tabaxi Sorcerer 1
Medium (6'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 15 (+2)6 (-2)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 20 pp. Rose (40 gp).


Social Check DCs


Left-Handed Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears brown painted combat armor at almost all times. Her fur is cut close to her head. She has yellow eyes and a brown hat with a blue feather.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She got into the Courier business at a young age. Like her father and her sister before her, after school she went straight into learning to become a Courier. She now owns her own business.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Athletic, Optimist, Justice. Bonds: Job. Occupation: Courier

Voice: Sore throat, cough

Attributes [hide]

Left-Handed Hummingbird, Female Tabaxi Druid 1
Medium (5'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 17 (+3)14 (+2) 14 (+2)17 (+3)
Skills Persuasion +5, Religion +4
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 sp.


Social Check DCs


Falkrunn Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'3" and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her right hand appears badly burned and disfigured. Her brown hair is long and unkept. Her eyes, though not visible through her cowl, are violet.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is obsessed with finding treasure.

History: Sold as a small child to a necromancer, Falkrunn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better kind of golem.

Motivation: She has passion for adventuring and risk.

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Adventurer, Mentor. Occupation: Stylist

Voice: Russian accent

Attributes [hide]

Falkrunn Battlehammer, Female Dwarf Barbarian 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 9 (-1)15 (+2) 6 (-2)8 (-1)
Skills Acrobatics +5, Intimidation +1
Senses Passive Perception 8
Languages Common, Dwarven, Elven, Infernal
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +1

Possessions: 5000 cp. Banded agate (10 gp). Alexandrite (400 gp).


Social Check DCs

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