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NPC Generator

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Advanced [show]


Gunter Kitchur, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears suspenders and yellow workpants. His shirt is green, and he wears a heavy yellow leather apron most of the time. His tied-back hair is brown. His brown eyes dart from person to person to random spaces in the air.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gunter was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He became a Miner soon after.

Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Depressed. Bonds: Job, Adventurer, Military. Occupation: Miner

Voice: Posh accent

Attributes [hide]

Gunter Kitchur, Male Half-Elf Warlock 1
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 15 (+2)16 (+3) 13 (+1)10 (+0)
Skills Athletics +1, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Dwarven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 90 gp. 1 Masterwork manacles.


Social Check DCs


Antinua Othronus, Female Half-Elf [Permalink]

Personal [hide]

Description: This northern woman wears a violet coat over a green low-cut shirt, and a wide-brimmed hat upon her head. Her clothes are grease stained in places. She wears a wide-brimmed hat to hide her balding. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: Calm and collected, she is a well trained Actor. She does not trust anyone and sleeps with one eye open.

History: Born to a Ruler, her mother struggled to pay the bills. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Actor. She moves from town to town, unable to find a place to settle.

Motivation: To be a Ruler again; and further expansion of business

Flaws: Ugly, Insomniac. Bonds: Poor, Immigrant, Job. Occupation: Actor

Voice: Can't modulate volume

Attributes [hide]

Antinua Othronus, Female Half-Elf Ranger 2
Medium (4'10") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 16 (+3)14 (+2) 9 (-1)8 (-1)
Skills Medicine +1, Performance +1
Senses Passive Perception 9
Languages Common, Elven, Infernal, Celestial
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 370 gp. Lapis lazuli (14 gp). Obsidian (14 gp). Deep green spinel (90 gp).


Social Check DCs


Travok Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Junk Dealer. He carries a battered mace and tarnished quarterstaff as well. His silver hair is cut jaggedly and amateurishly. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Travok will drive conversation. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Junk Dealer like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting, Extrovert. Flaws: Fearful, Insane. Bonds: Job. Occupation: Junk Dealer

Voice: Laughs frequently while speaking

Attributes [hide]

Travok Foamtankard, Male Dwarf Druid 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)7 (-2) 5 (-3)12 (+1)
Skills Athletics +1, History +0
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 90 gp.


Social Check DCs


Norkruuth Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white crest is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He exudes charisma. He is a tour de force of persuasion. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Norkruuth lived on a farm with his father, near the main road leading to a nearby town. Norkruuth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their son. He worked as a Weaver, and he later adopted a second son.

Motivation: He desires power and/or immortality; and to reunite with his absent father

Bonds: Rich, Attractive, Religious, Family, Adventurer. Occupation: Weaver

Voice: Hollow voice

Attributes [hide]

Norkruuth Zzzxaaxthroth, Male Dragonborn Expert 2
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)8 (-1) 6 (-2)8 (-1)
Skills Performance +1, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 390 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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