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NPC Generator

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Advanced [show]


Jezean Skaarzborroosh, Female Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a worn and beaten armor. She has done her best to style her brass crest to look like a famous performer. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is very quiet and rarely speaks above a whisper. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To end her boredom.

Ideals: Persistence. Flaws: Shy, Forgetful, Mundane. Bonds: Attractive. Occupation: Stylist

Voice: Prounounces S like Z

Attributes [hide]

Jezean Skaarzborroosh, Female Dragonborn Fighter 1
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +1, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4

Possessions: 60 gp. Zircon (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Bulzo Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear red tank tops with grey pants. His hair is short and golden. His eyes are hazel and beady.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Bulzo was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. Bulzo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly. Bonds: Immigrant, Adventurer, Religious, Poor. Occupation: Cook

Voice: Spanish accent

Attributes [hide]

Bulzo Wiseacre, Male Halfling Aristocrat 3
Small (3'1") Halfling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 9 (-1)9 (-1) 13 (+1)13 (+1)
Skills Performance +3, Stealth +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2200 sp.


Social Check DCs


Odo Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is drawn into a tight pony tail with a clover scrunchie. His gray eyes are passionate and lively.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has all his life been fascinated with dancing.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Odo took refuge in the large cave and found the beat up greataxe and armor he uses now. He struck the Dyer job and began his own company from there.

Motivation: Sabotage a competitor; and to settle down with his crush

Ideals: Philantrophist, Artistic. Bonds: Nature, Job, Has a crush. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Odo Marley, Male Human Expert 2
Medium (5'2") Human, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)9 (-1) 13 (+1)9 (-1)
Skills Performance +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 60 gp. Moss agate (9 gp). Chrysoberyl (120 gp). Hematite (9 gp).


Social Check DCs


Callie Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner, and she perpetually has her falchion ready. Her auburn hair is knotted and matted. She wears crescent spectacles with a black brim.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in the south, but her parents moved at a very young age to the north. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Ideals: Fighting, Logical. Bonds: Attractive, Adventurer, Immigrant. Occupation: Stableman

Voice: Indian accent

Attributes [hide]

Callie Copperkettle, Female Halfling Monk 2
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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