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NPC Generator

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Advanced [show]


Vanuath Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. He has gleaming, smiling gray eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Vanuath took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A strong sense of loyalty to Half-Elven people; and half-elven compassion

Ideals: Joker. Flaws: Racist. Bonds: Attractive, Nature, In love. Occupation: Assassin

Voice: pre-pubescent

Attributes [hide]

Vanuath Ilphelkiir, Male Half-Elf Warrior 2
Medium (4'11") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)12 (+1) 12 (+1)7 (-2)
Skills Nature +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 370 gp.


Social Check DCs


Tricking Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His wide-brimmed hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A true patriot, Tricking would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Tricking was left his father's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Military. Occupation: Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Tricking Moon, Male Tabaxi Commoner 1
Medium (5'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)10 (+0) 8 (-1)13 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 150 gp. Tiger eye turquoise (12 gp). 1 Banded mail.


Social Check DCs


Margery Birkenhead, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her long brown hair reaches down to her waist. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Margery will drive conversation. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born in the south. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She moves from town to town, unable to find a place to settle.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Extrovert. Flaws: Shy. Bonds: Immigrant, Military, Job. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

Margery Birkenhead, Female Human Rogue 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)9 (-1) 9 (-1)8 (-1)
Skills Intimidation +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Jade In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He carries a battered club and tarnished longbow as well. He keeps his long brown fur kept up in a rat tail. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The war was a terrible time for him, and Jade does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born into a rich family. He was taken from his home at a very young age. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jade fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and he is greedy

Ideals: Fighting, Impeccable. Flaws: Depressed. Bonds: Military, Rich, Slave. Occupation: Beggar

Voice: Dutch accent

Attributes [hide]

Jade In the Storm, Male Tabaxi Paladin 1
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)13 (+1) 11 (+0)6 (-2)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 120 gp.


Social Check DCs

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