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NPC Generator

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Advanced [show]


Barendd Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tight fitting grey shirt and pants. He wears a small hat to cover his moderate length red hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Healer. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.

Motivation: He is content; and to end his boredom

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Job, Nature, Immigrant. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Barendd Gorunn, Male Dwarf Adept 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)8 (-1) 12 (+1)1 (-5)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Red garnet (120 gp).


Social Check DCs


Tricking Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and she perpetually has her sword ready. Her beige fur is singed and shortened. Her eyes, though not visible through her cowl, are amber.

Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born in the east, but her parents moved at a very young age to the west. She was an athlete and attended two major summer competitions. She never won. She moves from town to town, unable to find a place to settle.

Motivation: She is terrified, and will act out of fear; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Ugly, Racist, Fearful. Bonds: Immigrant. Occupation: Detective

Voice: Italian accent

Attributes [hide]

Tricking Candle, Female Tabaxi Druid 1
Medium (5'9") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 7 (-2)11 (+0)
Skills Arcana +4
Senses Passive Perception 8
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Mardnab Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: This fat eastern woman has a bulbous nose and wears long strands of jet and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her skin is also unnaturally pale. Her moppish chestnut hair is in a traditional bowl cut. She tend to wears goggles to shield her eyes.

Personality: She is irascible and easily irritated. She is a font of random trivia from the lore and stories she has discovered

History: Mardnab lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She now mingles about in high society.

Motivation: She has money and likes to spend it; and wants to raise her children well

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Ruler

Voice: Eastern European accent

Attributes [hide]

Mardnab Boondiggles, Female Gnome Expert 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 11 (+0)13 (+1) 8 (-1)4 (-3)
Skills Persuasion -1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 100 gp. Sard (40 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Oblar Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He keeps his chestnut hair in a flapper bob. His blue eyes are slightly larger than normal.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Oblar grew up listening to his mother's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Oblar Wildheart, Male Halfling Aristocrat 1
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)5 (-3) 8 (-1)8 (-1)
Skills Insight +1, Investigation -1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp. Silver pearl (40 gp).


Social Check DCs

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