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NPC Generator

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Advanced [show]


Damaia Righteous, Female Tiefling [Permalink]

Personal [hide]

Description: This woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is muscular with a powerful set of arms. She has moderate length silver hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is an amazing painter.

History: Born to a pair of adventurers, Damaia grew up listening to her father's many stories. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now mingles about in high society.

Motivation: Money/treasure; and she has passion for adventuring and risk

Ideals: Optimist, Gifted. Flaws: PTSD. Bonds: Rich, Attractive, Adventurer. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

Damaia Righteous, Female Tiefling Expert 2
Medium (4'10") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 6 (-2)8 (-1) 15 (+2)14 (+2)
Skills Intimidation +4, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 1500 sp. 1 Magnifying glass.


Social Check DCs


Eleanor Barclay, Female Human [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She is bristling with hidden weapons, mostly sickles and spears. Her hair is always cut to a buzz. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, she prefers to meditate than take action. She does not believe in violence as a means to an end. She is a dedicated Body Guard but believes her peers are too gung-ho.

History: She was born to a criminal king-pin and mafia family While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Being a Body Guard kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Disciplined, Pacifist. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Body Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Eleanor Barclay, Female Human Wizard 1
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 10 (+0)11 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 150 gp.


Social Check DCs


Art Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. His fur is greying and his face has many wrinkles. His amber eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Art will drive conversation. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Scribe and occasionally as a mercenary.

Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero

Ideals: Extrovert, Gifted. Bonds: Adventurer, Job, Military. Occupation: Scribe

Voice: Uses lots of figures of speech

Attributes [hide]

Art Of Stars, Male Tabaxi Sorcerer 2
Medium (5'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 180 gp.


Social Check DCs


Guy Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is physically well-built. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He pushes his goals aggressively. He is also a coward if confronted.

History: When he was but 5 years old his parents immigrated from the east. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Flaws: Ugly, Antagonistic, Fearful, PTSD. Bonds: Poor, Immigrant. Occupation: Barrister

Voice: Pronounces difficult words wrong

Attributes [hide]

Guy Staurheim, Male Human Bard 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 13 (+1)16 (+3) 11 (+0)5 (-3)
Skills Acrobatics -1, Performance -1
Senses Passive Perception 10
Languages Common, Ignan, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 120 gp. 1 Masterwork Common Melee.


Social Check DCs

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