Adelard Darby, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft violet waves gently in the breeze. His skin is fair and his fingers are delicate and long. He has no hair. His eyes are amber and he is always smoking a pipe.
Personality: Eccentric and domineering, Adelard will drive conversation. He also has developed a complete distrust of the Shepherd profession.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has achieved small success as a Miller.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult.
Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Miller
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 7
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 8 (-1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 2500 sp.
Barendd Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This man dresses well, wearing grey shirts, loose pants, and blazers most of the time. He has a penchant for wearing a ring with an oversized topaz on his left hand. His red hair, when down, is lengthy. His gray eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Sold as a small child to a wizard, Barendd was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Rich, Mentor. Occupation: Interpreter
Voice: Uses sign language
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 50 gp.
Frug Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He sports tan clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long golden hair reaches down to his waist. His green unseeing eyes seem to look past you.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He pushes his goals aggressively. He is also a coward if confronted.
History: He got into the Spice Merchant business at a young age. He was an apprentice working in his father's forge. He has worked as a Spice Merchant like his father before him.
Motivation: Expand his business; and to be a apothecary again
Flaws: Disease, Fearful. Bonds: Attractive, Job. Occupation: Spice Merchant
Voice: Gruff and masculine
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 10 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 7 (-2) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 sp. Citrine (40 gp). Red-brown spinel (90 gp).
Decarabia Destiny, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her black hair is lengthy. Her eyes are black and catlike.
Personality: She has a massive crush on the younger sibling of the Shepherd who has hired her part-time. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.
History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Decarabia was left her mother's suit of armor and trained in its use and care. She has since lost track of the people in her past.
Motivation: She's attracted to the PC; and wants to raise her children well
Ideals: Artistic. Bonds: Poor, Has a crush, Family, Military. Occupation: Shepherd
Voice: Indian accent
Attributes [hide]
Medium (4'8") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
Possessions: 100 sp. Coral (110 gp).
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