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NPC Generator

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Advanced [show]


Ernest Mystralath, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear yellow pants and tee shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is lengthy and is close to two feet long. His blue eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Ernest was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Crown-heir.

Motivation: To protect his home; and balancing his hectic life and new crown-heir responsibilities is difficult

Flaws: Hedonist. Bonds: Attractive, Guardian, Job. Occupation: Crown-heir

Voice: French accent

Attributes [hide]

Ernest Mystralath, Male Half-Elf Aristocrat 2
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)7 (-2) 10 (+0)14 (+2) 9 (-1)12 (+1)
Skills Perception +1, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Elven, Giant, Celestial
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2

Possessions: 220 gp.


Social Check DCs


Foxilon Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was always a brilliant, if unscrupulous mind. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends.

Ideals: Entrepeneur, Logical. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Herbalist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Foxilon Tosscobble, Male Halfling Sorcerer 1
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 14 (+2)12 (+1) 9 (-1)8 (-1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 5000 cp. 1 Banded mail.


Social Check DCs


Randal Marley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With bright blonde hair and a scraggly beard. He has several tiny emerald earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Randal was raised in a hard working conservative environment. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He wants revenge against drow; and to reunite with his absent father

Ideals: Disciplined. Bonds: Rich, Enemies, Job, Family. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Randal Marley, Male Human Barbarian 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp.


Social Check DCs


Robert Spalding, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has gleaming, smiling violet eyes.

Personality: Eccentric and domineering, Robert will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: From birth he was tutored by a cruel and relentless mentor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Mentor, Criminal record. Occupation: Stylist

Voice: Dutch accent

Attributes [hide]

Robert Spalding, Male Human Warlock 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)11 (+0) 11 (+0)9 (-1)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 130 gp.


Social Check DCs

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