Werydd Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is dressed in a clean brown cloak covering her clean studded leather. Her brown hair is greasy and uncared for. Her gray eyes dart from person to person to random spaces in the air.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Werydd is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dragonborn artifacts is her passion
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Slave, Adventurer. Occupation: Farmer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 2 (-4) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 9000 cp. Gold and topaz bottle stopper cork (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
Cask Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and carries bastard swords. She has cinnamon fur. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She likes to make people angry or surprised. She is obsessed with her god.
History: Cask was raised in a hard working conservative environment. She made a point of taking high paying jobs and getting most of it up front. She got away from her former life and has fallen to alcoholism.
Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult; and she desires power and/or immortality
Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Religious, Job, Adventurer. Occupation: Spice Merchant
Voice: pre-pubescent
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 gp. Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). 1 Masterwork Uncommon Weapon.
Phann Hanali, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her golden hair is well kept. Her eyes are gray and she is always smoking a pipe.
Personality: Aggressive, abrasive, and angry, Phann embodies much of what other species detest in the Half-Elves. She is obsessed with a lost civilization.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Slave, Rich. Occupation: Tailor
Voice: Whispers
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 2)
Armor Class 8
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 8 (-1) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 pp. 1 Simple lock.
John Reid, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'8" and tends to wear a grey poncho over his likewise colored trousers and shirt. His left leg appears badly burned and disfigured. His red hair is drawn into a tight pony tail with a clover scrunchie. He has gray eyes.
Personality: He is fixated on the number 1. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: John was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He is untrained/undisciplined, which makes him dangerous.
Motivation: Someone believes him a fraud; and a need for knowledge about a nearby landmark
Flaws: Insane. Bonds: Enemies, Poor, Adventurer. Occupation: Mayor
Voice: Slurs words
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Aquan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
Possessions: 4 Alchemist’s fire.
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