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NPC Generator

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Advanced [show]


Cloak In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He dresses like a well dressed Priest does. His whole body is exceptionally muscular. He keeps his long brown fur kept up in a rat tail. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the south to a Priest, Cloak learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered south to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg; and to be a slave trader again

Flaws: Ugly, Antagonistic, PTSD. Bonds: Job, Immigrant. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Cloak In Woods, Male Tabaxi Adept 1
Medium (5'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 12 (+1)14 (+2) 8 (-1)13 (+1)
Skills Perception +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Auran, Draconic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Red spinel (150 gp).


Social Check DCs


Oblar Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his auburn hair to look like a famous performer. His eyes, though not visible through his cowl, are brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Oblar grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to get laid; and he would like to get married and retire

Ideals: Fighting, Athletic, Joker. Bonds: Adventurer, Has a crush. Occupation: Soapmaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Oblar Tallfellow, Male Halfling Barbarian 1
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 7 (-2)10 (+0)
Skills History +3, Religion +3
Senses Passive Perception 8
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. 1 Average lock.


Social Check DCs


Dynamic In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a fine chain shirt which she covers with pastel colored cloaks and clothing. She keeps her cinnamon fur in a flapper bob. She wears crescent spectacles with a black brim.

Personality: Calm and collected, she is a well trained Locksmith. She is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Dynamic was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Locksmith work with an outfit from a few towns over. Locksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Locksmith soon after.

Motivation: She is not mentally stable, and does not behave rationally; and to be a bricklayer again

Flaws: Insane, Racist. Bonds: Job, Poor. Occupation: Locksmith

Voice: Hard of hearing, loud

Attributes [hide]

Dynamic In the Morning, Female Tabaxi Warlock 2
Medium (4'7") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)11 (+0) 14 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 300 gp.


Social Check DCs


Mozikth Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, he is not a threatening figure. He keeps his rusty crest in a flapper bob. His eyes are red and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He can't help but pocket interesting objects he comes across

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Fletcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His relatives are trying to arrange a marriage; and he has decided he is irredeemable

Flaws: Shy, Disease. Bonds: Rich, Criminal record, Family. Occupation: Bricklayer

Voice: Scratchy, weak

Attributes [hide]

Mozikth Ghaallixirn, Male Dragonborn Fighter 1
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)13 (+1) 10 (+0)8 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 60 gp.


Social Check DCs

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