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NPC Generator

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Advanced [show]


Silgre Beckwith, Female Half-Orc [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is silver and curly. Her amber eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, she is a well trained Dyer. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born in the north, but her parents moved at a very young age to the east. Her homeland was ravaged by war and she spent much of her life rebuilding it. She became a Dyer soon after.

Motivation: She is unsatisfied with her job; and money/treasure

Flaws: Antagonistic, PTSD. Bonds: Rich, Job, Immigrant. Occupation: Dyer

Voice: Dark and ominous

Attributes [hide]

Silgre Beckwith, Female Half-Orc Commoner 1
Medium (5'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)9 (-1) 9 (-1)15 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 9
Languages Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Carrie Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears bulky blue painted plate armor. His hair is brown and curly. His violet eyes peer out from beneath his deerstalker blue hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with his god.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Tanner father left him crippled. Since then, he has sought to make the best of life.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Optimist. Flaws: Disease, Insomniac. Bonds: Religious. Occupation: Body Guard

Voice: Stutters

Attributes [hide]

Carrie Arnuanna, Male Elf Adept 2
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 8 (-1)12 (+1) 7 (-2)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 8
Languages Common, Elven, Giant
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 900 sp.


Social Check DCs


Don Hackney, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He tends to wear a grey poncho over his likewise colored trousers and shirt. He has a small bristly mustache and wavy red hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: While he acts the brute, he is far gentler than he would appear. The war was a terrible time for him, and Don does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Sellsword

Voice: Voice breaks

Attributes [hide]

Don Hackney, Male Human Rogue 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)16 (+3) 6 (-2)17 (+3)
Skills Athletics +0, Insight +0
Senses Passive Perception 8
Languages Common, Goblin, Terran, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 50 gp. Red-brown spinel (80 gp). 1 Darkwood Buckler.


Social Check DCs


Ahinar Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: A 5'4" eastern woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is long and black with streaks of white, and is pulled back with small blue clips. She wears large thick round spectacles.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ahinar is combative with any and all who dare try her patience in the slightest.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Through the years after Ahinar was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Ahinar's father didn't care for her much, and the feeling was mutual. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is greedy; and money/treasure

Ideals: Entrepeneur, Justice. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Shepherd

Voice: Low rumbling, strings words together

Attributes [hide]

Ahinar Qualanthri, Female Elf Cleric 2
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 3 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 4 (-3)10 (+0) 13 (+1)8 (-1)
Skills Acrobatics +1, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 7000 cp. Peridot (40 gp).


Social Check DCs

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