Murgen Wakefield, Female Half-Orc [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She has chestnut hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Always inclined to offer people food she seems plenty friendly. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Murgen was raised in a hard working conservative environment. Like her mother and her sister before her, after school she went straight into learning to become a Junk Dealer. She left for the south, certain she would find work there.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new junk dealer responsibilities is difficult
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Adventurer, Job, Immigrant. Occupation: Junk Dealer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 120 gp.
Portia Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears very tight pants and wife beaters, though occasionally she sports a red coat. Her long chestnut hair reaches down to her waist. Her eyes, though not visible through her cowl, are blue.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She got into the Farmer business at a young age. She helped her father out around the business and became quite the natural. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She has a crush on the local Butcher; and she'd like to take her coworkers down a peg
Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Job, Has a crush. Occupation: Farmer
Voice: Sleepy voice
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Spear On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man is wearing a long, pastel cloak, and a wedding ring on his left hand. His fur is orange and curly. His ears are large.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero
Flaws: Ugly, Terse, Antagonistic. Bonds: In love, Adventurer, Job. Occupation: Dyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 9 (-1) | 8 (-1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 150 gp.
Drogo Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has violet eyes.
Personality: Confrontational and typically high on some drug or another. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to loving parents in a slum to the south. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the south, certain he would find work there.
Motivation: He feels threatened by others.
Flaws: Addict, Fearful. Bonds: Immigrant, Poor. Occupation: Cook
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Pink pearl (50 gp).
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