Kassoon
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NPC Generator

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Advanced [show]


Kathra Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has no hair. Her eyes are green and catlike.

Personality: Overbrimming with self-confidence, Kathra isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Kathra was born in the north. At a young age she loved to build and create. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Kathra grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kathra. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she feels that her past leaves her morally obligated to help

Ideals: Entrepeneur, Impeccable, Persistence. Flaws: Ugly. Bonds: Criminal record. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Kathra Goldfinder, Female Dwarf Monk 2
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 10 (+0)12 (+1) 13 (+1)8 (-1)
Skills Acrobatics -1, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +3

Possessions: 1000 cp. 1 Breastplate.


Social Check DCs


Trym TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She is bristling with hidden weapons, mostly hammers and morningstars. Her tied-back hair is red. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has a massive crush on the younger sibling of the Brewer who has hired her part-time. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Trym reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has set out to sabotage the competition.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Addict. Bonds: Criminal record, Has a crush, Job, Military. Occupation: Brewer

Voice: Nasally tone

Attributes [hide]

Trym TellPenny, Female Halfling Rogue 1
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)11 (+0) 14 (+2)11 (+0) 8 (-1)12 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0

Possessions: 800 sp. 1 Superior lock.


Social Check DCs


Silent Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a simple burlap shirt and baggy pants. She conceals her sai with her veritable burlap sack of a shirt. She is muscular with a powerful set of arms. Her red fur is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a great chef.

History: She was born in the west. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silent fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is currently in port desperately looking for someone to get her out; and her relatives are trying to arrange a marriage

Ideals: Gifted, Fighting. Bonds: Family, Immigrant, Slave. Occupation: Fisher

Voice: Old Prospector

Attributes [hide]

Silent Candle, Female Tabaxi Adept 1
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 sp.


Social Check DCs


Hunter Roscoe, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He carries with him a set of pickaxes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He sports a long white beard, and similarly colored long hair. His ears are large.

Personality: He is a Body Guard first and foremost. He believes firmly that knowledge should be universal. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Hunter grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Job, In love, Adventurer. Occupation: Body Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Hunter Roscoe, Male Human Warrior 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)10 (+0) 18 (+4)8 (-1)
Skills Animal Handling +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 800 sp.


Social Check DCs

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